The game ends when all of the cities are destroyed. However, you still have the remaining missiles in the underground dump. Once it is hit, all of its contents are destroyed. Bombers are nowhere in sight, and there is one missile base instead of three. You must protect your launching missile base from enemy fire. Product Information Unlike the 1980 coin-op classic, which features a nuclear attack from Soviet ICBMs, Missile Command for the Atari VCS takes place in outer space, where Krytolians are out to destroy and seize planet Zardon. Once you have fired all 30 ABMs, you are defenseless until a new wave begins. As each set of 10 ABMs is fired, you automatically receive 10 more from you underground missile dump (bottom, left corner). ![]() Your launching missile base, (bottom, centre of playfield) contains only 10 ABMs at a time. With each wave you have 30 ABMs for defense (see Figure 1). See Section 5 for details about waves and scoring. So, the faster the wave, the higher the scoring. The faster the wave, the more difficult it is to defend the cities. The enemy attacks in a series of waves that may vary in the number of attacking interplanetary ballistic missiles. There are only two types of cruise missiles smart cruise missiles, which try to evade your anti-ballistic missiles (ABMs), and dumb cruise missiles, which fall in a straight path. the enemy fires interplanetary ballistic missiles and cruise missiles, both of which are aimed to destroy your cities and missile base. The object of the game is to defend your cities and missile bases. Use your antiballistic missiles (ABMs) to stop the enemy before your happy and harmonious planet is destroyed. Cruise missiles look like satellites, but they are just as deadly as the interplanetary ballistic missiles. But watch out, the Krytolians are sly, they also have cruise missiles. Your only defense is to fire back with antiballistic missiles. They are aiming at your cities and missile bases. The Krytolians have begun firing interplanetary ballistic missiles. The Zardonians are ready for this attack, and are prepared to fight to save their cities.Īs base commander it is your responsibility to protect and defend six cities on the planet of Zardon. Several antiballistic missile bases have been established within the cities of Zardon. Zardon has built a powerful defense system. It is truly a planet void of crime and violence. Their cities are built-up and rich in resources. The Zardonians are skillful and hardworking people. Zardon is the last of the peaceful planets. ![]() While any number of missiles are falling, press Select on the Atari 2600 console. ![]() The Krytolians are warriors out to destroy and seize the planet of Zardon. Glitch: Missiles that wont stop Start a new game of Missile Command. Click here to view the manual to this game.Īliens from the planet of Krytol have begun an attack on the planet Zardon.
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